About us
Lunatic Games is a game studio created by four university students; four best
friends, all with a passion for game development. Based in beautiful British
Columbia, we strive to give the world fun and innovative experiences that will
leave a lasting impact.
We have participated in a handful of game jams including GMTK Game Jam 2021, and
Ludum Dare 48. We also organize internal game jams to flex our creative muscles,
and to give us opportunities to pursue new ideas. Sometimes these ideas develop,
evolving into projects we are passionate about, and continue to work on. You can
find a few on our games page!
Davis Carlson
Davis is a self-proclaimed geek; lover of everything and anything with a microprocessor. It's this passion over the years that has lead him to take on roles ranging from graphic designer to educational technology consultant to software developer. All of these skills and more allows him a unique view into the tech industry. He also has a love for business and finance, and is excited to help Lunacy Labs reach it's full potential, not only in video game development, but in the entire publishing industry.
Joe Zlonicky
Joe discovered his passion for game-dev after taking a programming class in high-school, and he has been making games ever since. He loves participating in game jams as he gets to hone his skills while bringing a new game idea to life. His biggest gaming accomplishment to date is getting all Points of Interest in The Witcher 3.
Matthias Harden
Matthias has always loved games, some of his earliest memories are from playing board games with his family. Throughout elementary and highschool he was creating small little games in Gamemaker Studio. He is a collector of games not only for the gameplay but to get his own hands on whatever mechanics they have to offer. Some of his favorite games are Darkest Dungeon, Mass Effect 2, Dungeon Defenders, and DOTA.
Noah Jacobsen
Noah's deep interest in games began when he was young, playing classic adventure games like Blinx: The Time Sweeper, Fable, and Crimson Skies: High Road to Revenge. In middle-school, he enrolled in a week long programming course using Gamemaker Studio; after this course he realized the posibilities. He continued pursuing his passion in highschool, further ironing his interest in game design. One of his greatest inspirations is Portal 2.